sule nur Karaaslan
Junior Game & Content Designer
Hai!
I am a graduate Game Designer at Breda University of Applied Sciences with 2 published titled on Steam. Currently on an internship at Vertigo Studio's Amsterdam, working on an unannounced VR title.
I am a problem solver at heart and I take pride in my ability to do so.

game Projects
Unannounced Project
VR Action Shooter
5 Months
Unreal Engine 5
~60
Game Designer
Main Role:
Supporting Role:
Level Designer
Contributions to project:
- Researched mechanics suitable for VR and wrote prototype proposals based on findings.
- Implemented prototypes using Unreal Engine Blueprints and iterated on them until they received approval from leads.
- Set up gameplay in the level which included placing AI, creating and assigning their patrol routes and implementing accompanied audio/animations for their dialogues.
Arid
First Person Survival

6 Months
Unreal Engine 4
28
Game Designer
Main Role:
Supporting Role:
QA & Release Advisor
Contributions to project:
- Designed crafting mechanic and clarified design using visual aid.
- Designed and implemented world narrative pick-up feature using Unreal Blueprints.
- Collaborated with build engineer to set up Steam branches and provided guidelines/documentation for my teammates.
- Coordinated the Steam Game Festival developer let’s play streams.
Project Exhibited
First Person Stealth

8 Months
Unreal Engine 4
30
Generalist Designer, QA Lead & Tester
Main Role:
Supporting Role:
UX Researcher, Community Manager
Contributions to project:
- Assembled questionnaires and surveyed target audience. Used 5 Domains of Play to visualize player motivation.
- Established design for player movement and environment metrics.
- Ensured build showed team progress and organized team wide build reviews.
- Coordinated the Steam Game Festival developer let’s play streams.
Reptoads
CO-OP PVE Card Game

2 Months
Custom Engine
25
Systems Designer, Content Designer
Main Role:
Supporting Role:
Assistant to Design Lead & Producer
Contributions to project:
- Created a detailed flowchart of gameplay for engine functionality implementation.
- Utilized paper prototypes to test gameplay.
- Developed system for boss attack patterns in alignment with engine constraints.
- Collaborated with 2D artist on card visuals and conducted readability tests.
Skills and software
Skills

Balancing
Adjusting gameplay metrics based on playtests

Creativity
Able to think of outside the box solutions to problems

Playtesting
Coordinating and conducting tests with target audience

Collaboration
Able to work in a multidisciplinary team

Design Documentation
Creating and maintaining design documentation

Rapid Prototyping
Using paper or engine

Communication
Both in writing and speaking

Flowcharts
Visualizing gameplay using flowcharts

Visual Scripting
Implementing gameplay functions
Software

Unreal Engine 4
Proficient

Google Suite
Proficient

Jira
Competent

Adobe Xd
Competent

Perforce
Proficient

Steamworks
Proficient

Adobe Photoshop
Competent

Unity
Novice

Microsoft Office
Proficient

Unreal Engine 5
Competent

GitHub
Competent
About Me
For as long as I can remember, I have always played games.
My first console was the PS One which I only had one game for and I remember playing it obsessively. Gaming has always been a hobby but I never considered that it could be a career path one could follow. That is until I joined a shoutcasting competition and ended up in the top 6 of contestants. This was the spark I needed to pursue a career in an industry I already loved.
So, I enrolled at Breda University of Applied Sciences, passed my intake assignments and got to start as a game design student.
While I knew I wanted to be in the games industry, I came to learn just how much I enjoyed game dev during my time at university.
