sule nur Karaaslan

Game Designer

Hai! 

I am a 4th year Game Design student at Breda University of Applied Sciences with 2 published titled on Steam.

I am a problem solver at heart and I take pride in my ability to do so.

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game Projects

Arid

First Person Survival

24 Weeks

Unreal Engine 4

28

Game Designer

Main Role:

Supporting Role:

QA & Release Advisor

Contributions to project:

- Designed crafting mechanic and clarified design using visual aid.
- Designed and implemented world narrative pick-up feature using Unreal Blueprints.
- Collaborated with build engineer to set up Steam branches and provided guidelines/documentation for my teammates.
- Coordinated the Steam Game Festival developer let’s play streams.

Project Exhibited

First Person Stealth

32 Weeks

Unreal Engine 4

30

Generalist Designer, QA Lead & Tester

Main Role:

Supporting Role:

UX Researcher, Community Manager

Contributions to project:

- Assembled questionnaires and surveyed target audience. Used 5 Domains of Play to visualize player motivation.
- Established design for player movement and environment metrics.
- Ensured build showed team progress and organized team wide build reviews.
- Coordinated the Steam Game Festival developer let’s play streams.

Reptoads

CO-OP PVE Card Game

8 Weeks

Custom Engine

25

Systems Designer, Content Designer

Main Role:

Supporting Role:

Assistant to Design Lead & Producer

Contributions to project:

- Created a detailed flowchart of gameplay for engine functionality implementation.
- Utilized paper prototypes to test gameplay.
- Developed system for boss attack patterns in alignment with engine constraints.
- Collaborated with 2D artist on card visuals and conducted readability tests.

 

Skills and software

Skills

Balancing

Adjusting gameplay metrics based on playtests

Creativity

Able to think of outside the box solutions to problems

Playtesting

Coordinating and conducting tests with target audience

Collaboration

Able to work in a multidisciplinary team

Design Documentation

Creating and maintaining design documentation

Rapid Prototyping

Using paper or engine

Communication

Both in writing and speaking

Flowcharts

Visualizing gameplay using flowcharts

Visual Scripting

Implementing gameplay functions

Software

Proficient
Unreal Engine 4

Proficient

Proficient
Google Suite

Proficient

Competent
Jira

Competent

Novice
Unity

Novice

Proficient
Perforce

Proficient

Proficient
Steamworks

Proficient

Competent
Adobe Photoshop

Competent

Proficient
Microsoft Office

Proficient

Competent
GitHub

Competent

Competent
Adobe Xd

Competent

 

About Me

For as long as I can remember, I have always played games.

My first console was the PS One which I only had one game for and I remember playing it obsessively. Gaming has always been a hobby but I never considered that it could be a career path one could follow. That is until I joined a shoutcasting competition and ended up in the top 6 of contestants. This was the spark I needed to pursue a career in an industry I already loved. 

So, I enrolled at Breda University of Applied Sciences, passed my intake assignments and got to start as a game design student. 

While I knew I wanted to be in the games industry, I came to learn just how much I enjoyed game dev during my time at university.

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