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sule nur Karaaslan

Junior Level Designer

Hai! 

I am a junior level designer with 2 years of professional experience and 2 student projects released on Steam.
I love making things and solving problems.

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Projects

game Projects

Metro Awakening VR

VR Action Shooter

Ongoing

Unreal Engine 5

~90

PlayStation Store, Meta App Store, Steam

Level Designer

Main Role:

Contributions to project:

- Designed level layouts on paper & built these in Unreal Engine using environment kits. Implemented gameplay elements and iterated with feedback. Polished said levels to get them release ready.
- Assembled individual levels into full chapters, fixed gameplay bugs & blockers.
- Created easy-to-use documentation on gameplay systems for level designers. E.g. How to set up AI patrols in the level.
- Gave presentations on the level building workflow with the aim of ensuring alignment among the level creation team and reducing set-up errors.

Arid

First Person Survival

6 Months

Unreal Engine 4

28

Steam

Game Designer

Main Role:

Contributions to project:

- Designed crafting mechanic and clarified design using visual aid.
- Designed and implemented world narrative pick-up feature using Unreal Blueprints.
- Collaborated with build engineer to set up Steam branches and provided guidelines/documentation for my teammates.
- Coordinated the Steam Game Festival developer let’s play streams.

Project Exhibited

First Person Stealth

8 Months

Unreal Engine 4

30

Steam

Generalist Designer, QA Lead & Tester

Main Role:

Contributions to project:

- Assembled questionnaires and surveyed target audience. Used 5 Domains of Play to visualize player motivation.
- Established design for player movement and environment metrics.
- Ensured build showed team progress and organized team wide build reviews.
- Coordinated the Steam Game Festival developer let’s play streams.

Reptoads

CO-OP PVE Card Game

2 Months

Custom Engine

25

N/A

Systems Designer, Content Designer

Main Role:

Contributions to project:

- Created a detailed flowchart of gameplay for engine functionality implementation.
- Utilized paper prototypes to test gameplay.
- Developed system for boss attack patterns in alignment with engine constraints.
- Collaborated with 2D artist on card visuals and conducted readability tests.

Skills

Skills and software

Skills

Balancing

Adjusting gameplay metrics based on playtests

Creativity

Able to think of outside the box solutions to problems

Playtesting

Coordinating and conducting tests with target audience

Collaboration

Able to work in a multidisciplinary team

Design Documentation

Creating and maintaining design documentation

Rapid Prototyping

Using paper or engine

Communication

Both in writing and speaking

Flowcharts

Visualizing gameplay using flowcharts

Visual Scripting

Implementing gameplay functions

Software

Proficient
Unreal Engine 5

Proficient

Proficient
Microsoft Office

Proficient

Competent
Jira

Competent

Proficient
Unreal Engine 4

Proficient

Proficient
Google Suite

Proficient

Competent
Adobe Photoshop

Competent

Proficient
Perforce

Proficient

Proficient
Steamworks

Proficient

Competent
GitHub

Competent

About Me

About Me

For as long as I can remember, I have always played games.

My first console was the PlayStation One which I only had one game for and I remember playing it obsessively. Gaming has always been a hobby but I never considered that it could be a career path one could follow. 
Years later, I am a graduate from Breda University of Applied Sciences and work as a level designer. To say that dreams can come true is an understatement. I love this industry and I love being a part of it.

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